I don't know how they encoded the files and I can't really find any concrete info on the internet, one other thing to note is that this game is on Nintendo switch so using a debugger to track what it's doing seems to be very difficult as it stands. anyways, here are some images showing what I mean. cl3 file you would see in any other compile heart game. I did do some research on the files and I did find out some things, first these files are 100%. unfortunately, this seems like a much deeper problem that quickbms won't be able to solve on it's own. This is my first post to this forum but it has helped me with getting other compile heart games open with scripts that people happened to already have made.
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